Creating A Rig

 

Hierarchy: This is basically what is in control of everything, in game context this could be talking about the parenting.

Parent: This is when the object is grouped under a main one which is the parent of that group.

Child: This is when the parent does something the child will inherit what it has done to perform the action.

Snake Rig

I created a character rig which I want to use it is going to be a snake but I separated all the body parts and changed it to look like pixels. I wanted it to look cool and different from other people. I have not created any animations yet I need to make some pivot points for the character first which will be the main pieces what do all the moving around it.

 

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