
Today I have been learning tools on substance painter, it is very similar to Photoshop and has a range of materials you can use and select. I have used different types of brushes in the lesson and created an eye for my character using them. I also have been using different types of materials and changing the roughness of them to make them look more metallic or more plastic.
I was finding this new software quite difficult to find certain things such as the making new layers, but once I started to experiment and click different buttons I started to realise that the layout of everything was similar to Photoshop so I started getting the hang of it.
I like how when you apply a mask on the character or models that you can change and modify pretty much everything if it starts to look unpleasing you can easily adjust the way the colours are or the materials it is.