I have been doing some level planning for my game what I am going to make, it will have 3 tutorial levels to get the hang of the controls. These tutorials will give a little introduction to the game and give some sort of idea of what they will need to do to play.
For the first tutorial I will be adding a cave with some planks barricading the door way of the cave it will have the end of the level which will be the goal inside. This will want to lure you towards the cave and you will of figured out that the player will have movement but and a weapon in his hand. There will be no items to pick up to destroy the barricade so then the player will figure out the attack button.
Level two will introduce a new mechanic which will be a jump and there will a gap you need to jump over it is totally fine if you miss as there is no threat. So if the player does fall he can always remember next time what to do.
Level three will be adding some danger as instead there will be a drop which the player will have to surpass. If the player doesn’t make the jump then he will have to restart the game from the same level and not from the beginning. The drop will have lava in and you will not be able to jump out of the pit wants your in it so it will have some sort of threat.















Today I have been using pivots and learning about deformers also character sets as well. I made some changes to my pivot points and I have connected all of the pivots so when the snake moves it is all in the right positions. Now I need to properly group the hierarchy so they all move in sync as the children will follow the parents.

